Electric Badger neon sign

ELECTRIC BADGER

GAMES

An independent UK studio making bright, silly, deeply detailed games.

OUR FIRST GAME
Coming soon to Steam

Build the destination. Attract the tourists. Run the holiday economy. Start with a rainy British seaside town and grow it into a resort, then take your empire to Benidorm, the Alps, a coral atoll, the African plains, the Greek islands… and the Moon.

πŸ–οΈ Resort tycoon🎒 Build your own coasters🦁 Zoos & safaris🚢 First-person strollsπŸŽƒ Halloween Horrors included
πŸ—οΈ

Build a whole destination

Not just a park. Hotels, piers, promenades, ferry ports, airports and coach stations, with tourists arriving by sea, land and air.

🎒

Coasters, piece by piece

Lay track, add loops and corkscrews, then ride in the front car. Keep an eye on who turns green.

🚢

Walk your own resort

Drop into first person and stroll the streets you built, through the crowds and past the candyfloss stalls.

🌍

Every map plays differently

Ski lifts in the Alps, pontoons in the Greek isles, meteor storms on the Moon, and a camp with a mystery at Blackwater Lake.

πŸ‘©β€πŸ’Ό

A mayor in every town

A fully voiced cast of mayors, rivals and locals who all want something from you.

🧰

Sandbox & career

Work through the career destination by destination, or build freely in sandbox with the full catalogue.

What could possibly go wrong?

Guaranteed sunshine*. Thrilling attractions. Getting closer to nature than ever before.
*Not guaranteed.

The studio

Small studio. Big switch.

Electric Badger Games is an independent studio based on the south coast of England. We make games that are bright on the outside and surprisingly deep underneath, with silly ideas taken completely seriously.

Holiday Empire started as a browser game and grew with a small, loyal group of early players. Now it's heading to Steam.

Follow along

Be first through the turnstiles

The Steam page is on its way. Until then, play the early browser version and keep an eye on this page for the trailer, the store link and the launch date.